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1995-02-19
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Amiga Angband 2.7.2 binary
1. Introduction
This is Angband 2.7.2, compiled with SAS/C 6.51. This compilation
does NOT need any stupid ixemul.library and it opens its own screen.
It uses Simon Raybould's Curses package.
2. Requirements
- An Amiga computer, or an Amiga clone. This compilation should
work with any Amiga, though I only have tested it on A4000.
- In theory, just Kickstart 1.2 or newer is required. However,
workbench screen has to be wider than the normal 640 pixels,
otherwise the curses screen won't be wide enough.
- NTSC or PAL, doesn't matter. If you need VGA modes, you have
to use some screen promotion tool.
- Probably at least 1.5M memory. This doesn't need a 500k
stack any more, as 2.6.2 did. I've used 48k stack and
it seems to work.
- Hard disk; this helps a lot but it is not compulsory.
- Simon J. Rayboulds Curses package and base Angband 2.7.2
sources - these are required only if you want to compile
Angband with SAS/C.
3. Installation
If you don't have a hard disk, you need to make two floppies:
the other contains the executable and the other (named Angband)
has the _contents_ of lib directory - on its main directory.
On hard disk, you got to assign Angband: before running the game
(I hate assigns but it was the easiest way to do it). The assignment
has to be into the "lib" directory - NOT into angband main
directory.
Assign Angband: HD1:games/angband/lib
(or whatever it happens to be on your disk)
4. Usage
To restore a saved game (which are in lib/save directory), use
Run Angband -uName
Where "Name" should be the name of the character. Note that when your
character dies, there is still a save file there. Remove obsolete save
files now and then. You can backup save files, but that might be seen
as cheating (by True Faithful Worshippers of Holy Angband).
If you want to change _default_ settings for a new game, create a
character called "PLAYER". Then set options (with "="), save the
game, run angband -uPLAYER and get the character killed.
Settings in save file "lib/save/PLAYER" are always loaded when you
start a new game. It will say "Restoring Memory of a departed
spirit..." when this happens.
If you change your character's name, save file name will change too.
To see command line options, try "Angband -?".
5. Features
These new features have been added to my previous compilation:
- this is now Angband 2.7.2, not 2.6.2.
- full Angband 2.7.2. lib is included, though not all
of the files (Icon_ etc.) are really neccessary on Amiga
- src directory contains the Amiga-specific files and diffs
(real diffs this time, not SAS/C pseudo-diffs!) for
SAS/C 6.51 version. Note that Angband 2.7.2. base source
code is required if you want to apply the diffs and
re-compile Amiga Angband.
- An icon; give me credit if you use it. Note that with this
version no options can be given from Workbench, unless you
make some clever IconX script.
- Another icon for this text file. Also made by me.
- No colors yet, sorry!
I hope this thing works. I did run a lot of tests, and so far it
has never crashed.
This version shouldn't even get stuck now and then as 2.6.2. did.
Mail me if you notice any bugs.
<a href="mailto:np@jyu.fi"> np@jyu.fi </a>
<a href="http://www.jyu.fi/~np/index.html"> Niilo Paasivirta </a>